From Pac-Man to Pop Music: Interactive Audio in Games and New MediaMs Karen Collins Ashgate Publishing, Ltd., 28.1.2013 - 224 sivua Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music. |
Sisältö
List of figures | |
the caseof Poetsof the Falland Max Payne 2 | |
subtletyand silence in video gamesound | |
PART 2Ringtones and mobile phones | |
Theoretical approaches to composing dynamic music for video | |
Realizing groundbreaking adaptive music | |
emergence improvisation | |
An introduction to granular synthesis in video games | |
lowtech data music sharing | |
playing computer games with the sound turned | |
selected annotated Bibliography | |
Muita painoksia - Näytä kaikki
From Pac-Man to Pop Music: Interactive Audio in Games and New Media Karen Collins Rajoitettu esikatselu - 2017 |
From Pac-Man to Pop Music: Interactive Audio in Games and New Media Karen Collins Rajoitettu esikatselu - 2011 |