From Pac-Man to Pop Music: Interactive Audio in Games and New Media

Etukansi
Ms Karen Collins
Ashgate Publishing, Ltd., 28.1.2013 - 224 sivua

Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.

 

Sisältö

List of figures
the caseof Poetsof the Falland Max Payne 2
subtletyand silence in video gamesound
PART 2Ringtones and mobile phones
Theoretical approaches to composing dynamic music for video
Realizing groundbreaking adaptive music
emergence improvisation
An introduction to granular synthesis in video games
lowtech data music sharing
playing computer games with the sound turned
selected annotated Bibliography
Index

Muita painoksia - Näytä kaikki

Yleiset termit ja lausekkeet

Tietoja kirjailijasta (2013)

Karen Collins is based in the Canadian Centre of Arts and Technology at the University of Waterloo, Canada.

Karen Collins, Holly Tessler, Antti-Ville Kärjä, Peter Drescher, Agnès Guerraz, Jacques Lemordant, , Jesper Kaae, Tim van Geelen, Norbert Herber, Rob Bridgett, Leonard J. Paul, Anders Carlsson, Kristine Jørgensen, Peter Schultz, Erica Kudisch.

Kirjaluettelon tiedot