The Game Localization Handbook

Etukansi
Jones & Bartlett Publishers, 19.9.2011 - 369 sivua
Part of the New Foundations of Game Development Series! As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on pre-production, production, translation, and testing of localized SKUs. Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved for planning and executing successful localizations.
 

Sisältö

Preface
3
Section 1 Defining Localizations
7
Section 2 Planning Localizations
Section 3 Producing Localizations
Section 4 Concluding Localizations
Section 5 Localization Lessons
Appendices
Index
Credits
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Tietoja kirjailijasta (2011)

Heather Maxwell Chandler is a veteran game producer with experience at Activision, EA, and Ubisoft. She's also the founder of Media Sunshine, Inc., (www.mediasunshine.com) a company that provides game production contract services to developers, publishers, and vendors. She has contributed to the production of Apocalypse, Civilization: Call to Power, Heavy Gear 2, Sacred 2: Fallen Angel, and eight games in the Ghost Recon series. She's the author of The Game Production Handbook, Second Edition and Fundamentals of Game Development, also part of the Foundations of Game Development Series. Stephanie O'Malley Deming is a software development producer, consultant and operations executive with more than 15 years of experience in worldwide, award-winning, educational and entertainment products for companies including Activision, EA, LucasArts, Capcom, and 2K Games. She specializes in localizations and has successfully sim-shipped hundreds of language versions of high profile titles including the Guitar Hero(TM) series, the Call of Duty(R) series, League of Legends among many others. Stephanie founded XLOC (www.xloc.com), a company that offers web-based applications for easy localization management, and works as a production consultant for interactive game companies.

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