Global esports: Transformation of Cultural Perceptions of Competitive GamingDal Yong Jin Bloomsbury Publishing USA, 25.3.2021 - 336 sivua Global esports explores the recent surge of esports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing esports, the contributors analyze the rapid growth of esports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why esports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of esports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy esports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global esports culture. |
Sisältö
A Comparison of Industry Size Viewer Friendliness | |
A Chinese Sport? Milan Ismangil and Anthony Fung | |
Perspectives on Spectatorship Dal Yong | |
The Convergence of Overwatch | |
Statistics Spectatorship and the Attention Economy of Esport | |
Esports Neoliberalism and the Affective Power | |
Convergence of Music and Esports Yaewon Jin and TaeJin Yoon | |
Portrayals of Esports | |
Comparative | |
How Ageing and the Institutionalization | |
The Emergence of College Esports in North America Nyle Sky Kauweloa | |
The Promotion of Esports in Chinese Universities | |
A Balance between Competition and Community in Public Gaming Spaces | |
About the Contributors | |
The Case of Overwatch Raine Koskimaa Tanja | |
Locating the Perceptual and Cultural Work | |
Muita painoksia - Näytä kaikki
Global esports: Transformation of Cultural Perceptions of Competitive Gaming Dal Yong Jin Rajoitettu esikatselu - 2021 |
Global ESports: Transformation of Cultural Perceptions of Competitive Gaming Dal Yong Jin Esikatselu ei käytettävissä - 2022 |
Global Esports: Transformation of Cultural Perceptions of Competitive Gaming Dal Yong Jin Esikatselu ei käytettävissä - 2021 |
Yleiset termit ja lausekkeet
Activision Blizzard activity analysis athletes attention economy Australian esports Battle.net Blizzard Entertainment business model network Championship chapter China Chinese college esports competitive gaming Computer Gaming convergence Counter-Strike coverage create digital games Dota economic ESPN esports community esports events esports games esports industry esports league esports players esports scene esports teams example frame game competitions game culture game developer game’s gameplay gaming communities gender global esports growth of esports here–here institutions Journal Korea Korean esports League of Legends mainstream major match metrics mobile games NCAA neoliberal Newzoo OnGameNet online gaming organizations Overwatch League participants PC bang percent play popular professional sports role ShadowVisions shoutcasting smartphone social social media spectators spectatorship sports and esports StarCraft StarCraft II Stiegler strategy Super Smash Bros Taylor traditional sports transmedia Twitch understand University video games viewers watch World World Cyber Games X-Games youth culture YouTube