Graphics Gems V (Macintosh Version)Alan W. Paeth Elsevier Science, 9.5.1995 - 438 sivua Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. |
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Algebra and Arithmetic | 1 |
Computational Geometry | 33 |
Modeling and Transformation 6888 | 89 |
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1995 by Academic Academic Press algorithm AP Professional approximation B-spline Bézier curves Boston bounding Bresenham BSP tree bspNode clipping Computer Graphics Computer Science const POINT convex coordinates Copyright 1995 cross product cube cubic David Kirk define direction dithering double editor ellipsoid endpoints Equation error face FHstatus Figure float floating-point form reserved function geometric Glassner Graphics Gems Heckbert IBM ISBN implementation int i=0 integer interpolation interval lattice line segment linear Macintosh ISBN macros matrix method NULL octant operations orientation p₁ Paeth parameter Paul Heckbert pixel pixel edge polygon polyhedron polynomial position pseudocode quantization quartic radiosity ray tracing real Ampli register int rights of reproduction root rotation sampling scanline SIGGRAPH solution space-filling curve sphere splines static subdivision SUBPIXRES surface techniques traversal triangle truncated octahedron typedef struct VECT vector<D vertex vertices void volume Voronoi Voronoi diagrams