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3rd sq 3rd square 5th sq adversary's King adversary's pieces adverse King Bishop's 3rd Bishop's opening Black plays Book's brilliant capture CHAPTER Chess play Chess-players defend diagram Ditto doubled Pawn Drawn Game ends of games Fool's Mate four moves gain the move Giuoco Piano Horwitz K. B. takes K. B. to Q K. B. to Q. B. King's Bishop's Pawn King's Gambit King's Knight's Opening King's Pawn Kling method of playing move his King Muzio Gambit number of moves odds Pawn one square Pawn takes Pawn two squares Pawn with Knight piece or pawn play his King play his Queen player playing your King position prise problems Queen's 3rd Queen's Bishop's Pawn Queen's Gambit Queen's Pawn Queen's Rook's Pawn Queen's side Rook Rook's 3rd Salvio Gambit Scholar's Mate second move stale-mate Staunton take the Bishop take the Pawn takes Bp takes K. B. P. takes Kt Treatise
Sivu 40 - When a Pawn is first moved in a game, it may be played one or two squares ; but in the latter case the opponent has the privilege of taking it en passant with any Pawn which could have taken it had it been played one square only. A Pawn cannot be taken en passant by a piece.
Sivu 39 - J'adoube," or words to that effect, his adversary may compel him to take it ; but if it cannot be legally taken, he may oblige him to move the King; should his King, however, be so posted that he cannot be legally moved, no penalty can be inflicted.
Sivu 37 - The chess-board must be so placed that each player has a white corner square nearest his right hand. If the board have been improperly placed, it must be adjusted, provided four moves on each side have not been played, but not afterwards.
Sivu 40 - If a player takes one of his adversary's men with one of his own that cannot take it without making a false move, his antagonist has the option of compelling him to take it with a piece or pawn that can legally take it, or to move his own piece or pawn which he touched. 12. Should a player take one of his own men with another, his adversary has the option of obliging him to move either.
Sivu 44 - If a player make a false move, castle improperly, &c., &c., the adversary must take notice of such irregularity before he touches a Piece or Pawn, or he will not be allowed to inflict any penalty.
Sivu 42 - Every Pawn which has reached the eighth or last square of the chess-board, must be immediately exchanged for a Queen or any other Piece the player may think tit, even though all the Pieces remain on the board.
Sivu 42 - If the King has been in check for several moves, and it cannot be ascertained how it occurred, the player whose King is in check must retract his last move and free his King from the check ; but if the moves made subsequent to the check be known, they must be retracted. XX. Should a player say
Sivu 43 - If a player remain, at the end of the game, with a Rook and Bishop against a Rook, with both Bishops only, with Knight and Bishop only, &c., he must checkmate his adversary in fifty moves on each side at most, or the game will be considered as drawn: the fifty moves commence from the time the adversary gives notice that he will count them.