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4th sq A B C OF CHESS adapted adopted advance advantage adversary adverse King affording amusement attack Balls beginning better Bishop Black Book of Croquet called cards Castle Check-mate Chess-board Chessmen Clips colour compelling complete considered danger defend describe diagonally DIAGRAM discover Ditto Double drawn effect eight exchange face force forward four fourth gain Gambit give given Hoops King and Queen King's Knight Kt.'s sq laws LESSON mahogany Mallets Mate mind move never obliged observe occupies opening opponent ordinary party Pegs Piece or Pawn placed play player position practice Price Principal Fancy Repositories PROBLEM Q.'s sq Queen rank Rook round rules shown side situation skill Sold square Stale-mate stand Staunton superior quality taken takes touched White
Sivu 48 - For life is a kind of Chess, in which we have often points to gain, and competitors or adversaries to contend with, and in which there is a vast variety of good and ill events, that are, in some degree, the effects of prudence or the want of it.
Sivu 19 - If a player attack the adverse king without saying '"check," his adversary is not obliged to attend to it; but, if the former, in playing his next move, were to say " check," each player must retract his last move, and he that is under check must obviate it.
Sivu 49 - If I move this piece, what will be the advantage of my new situation? What use can my adversary make of it to annoy me? What other moves can I make to support it and to defend myself from his attacks?
Sivu 17 - When no odds are given, the players must take the first move of each game alternately, drawing lots to determine who shall begin the first game. If a game be drawn, the player who began it has the first move of the following one.
Sivu 18 - ... the option of compelling him to take it with a piece or Pawn that can legally take it, or to move his own piece or Pawn which he touched.
Sivu 19 - If the King has been in check for several moves, and it cannot be ascertained how it occurred, the player whose King is in check must retract his last move, and free his King from the check ; but if the moves made subsequent to the check be known, they must be retracted.
Sivu 18 - When a Pawn is first moved in a game, it may be played one or two squares ; but in the latter case the opponent has the privilege of taking it en passant with any Pawn which could have taken it had it been played one square only. A Pawn cannot be taken en passant by a piece.
Sivu 19 - Every Pawn which has reached the eighth or last square of the chess-board, must be immediately exchanged for a Queen or any other Piece the player may think fit, even though all the Pieces remain on the board. It follows, therefore, that he may have two or more Queens, three or . more Rooks, Bishops, or Knights.
Sivu 20 - If a player remain, at the end of the game, with a Rook and Bishop against a Rook ; with both Bishops only ; with Knight and Bishop only, &c., he must checkmate his adversary in fifty moves on each side at most, or the game will be considered as drawn : the fifty moves commence from the time the adversary gives notice that he will count them. The law holds good for all other checkmates of pieces only, such as Queen, or Rook only, Queen against a Rook, &c. &c.