Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles
University of California Press, 1.10.1991 - 277 sivua
How do children today learn to understand stories? Why do they respond so enthusiastically to home video games and to a myth like Teenage Mutant Ninja Turtles? And how are such fads related to multinational media mergers and the "new world order"? In assessing these questions, Marsha Kinder provides a brilliant new perspective on modern media.
Mitä ihmiset sanovat - Kirjoita arvostelu
Playing with power in movies, television, and video games: from Muppet Babies to Teenage Mutant Ninja TurtlesKäyttäjän arvio - Not Available - Book Verdict
Kinder (critical studies, Univ. of Southern California) analyzes the effects of media (with emphasis on Saturday morning television and Nintendo games) on children, particularly in their cognitive ... Lue koko arvostelu
Saturday Morning Television Endless Consumption and Transmedia Intertextuality in Muppets Raisins and the Lasagna Zone
The Nintendo Entertainment System Game Boys Super Brothers and Wizards
Teenage Mutant Ninja Turtles The Supersystem and the Video Game Movie Genre
Postplay in Global Networks An Afterword
Muita painoksia - Näytä kaikki
Playing with Power in Movies, Television, and Video Games: From Muppet ...
Rajoitettu esikatselu - 1991
American Angeles animated Applebee April O'Neil arcade game assimilation Barbies Beverle Houston boys cartoons characters chil child cinema claims cognitive comic book commercial consumerist consumers costume creative culture discourse Dore dren episode father female fighting film Garfield and Friends genre girls global Greenfield HDTV heroes Hollywood home video games Ibid identify images interactive intertextuality Japanese kids Lasagna Zone male masquerade million mirror stage Miss Piggy mode monologues mother movie Muppet Babies Mutant Ninja Turtles narrative Nintendo Entertainment System oedipal Pac-Man Papert patriarchal Piaget play players popular postmodernist Press reason cited Reenvoicement role Saturday morning television Shredder sleep-bargaining sliding signifiers Sony Splinter stars structure Super Mario Brothers supersystem tape Teenage Mutant Ninja theory tion TMNT toys transformation transmedia intertextuality Turtles TV series Victor video games visual warp zones watching Wizard York young spectators
Sivu 2 - The linguistic significance of a given utterance is understood against the background of language, while its actual meaning is understood against the background of other concrete utterances on the same theme, a background made up of contradictory opinions, points of view and value judgments.
Sivu 2 - refers to the open-ended possibilities generated by all the discursive practices of a culture, the entire matrix of communicative utterances within which the artistic text is situated, and which reach the text not only through recognizable influences but also through a subtle process of dissemination.