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3d best 3d move advance advantage adversary adverse attack B's 3d ch B's 4th B's 6th ch B's sq Beginning at Black's Beginning at White's better game Bishop Bishop's Pawn BLACK Book bring called Castles checkmate Chess Commencing defence designed Diagram doubled drawn English equal exchange forces fourth gain Gambit Game I.—Between GAMES ILLUSTRATIVE giving Half bound History important K. B. P. takes K. B. to Q K's sq King King's Bishop's Knight Kt to B's Kt's 3d Kt's 5th ch mate Morphy opening opponent party Piece or Pawn play player position present proper Q. B. takes Q. B. to K's Q's side Q's sq Queen R's 5th ch R's sq Rook Rook's Samuel G Schools square superior taken takes K. B. P. ch takes K. P. takes Kt takes Q THIRD Threatening Variation WHITE wins
Sivu 32 - J'adoube," or words to that effect, his adversary may compel him to take it ; but if it cannot be legally taken, he may oblige him to move the King ; should his King, however, be so posted that he cannot be legally moved, no penalty can be inflicted.
Sivu 45 - In this variation, you see Black has lost his King's Bishop's Pawn, and what is worse, has lost his privilege of castling, by being forced to move his King ; and although for a moment he had gained a Bishop for a Pawn, it was quite clear that he must lose a Bishop in return by the check of the adverse Queen at King's Rook's 5th square.
Sivu 32 - While a player holds the Piece or Pawn he has touched, he may play it to any other than the square he took it from ; but, having quitted it, he cannot recall the move.
Sivu 44 - Preparatory to the investigation of the several openings treated of in the following chapters, it may not be uninstructive to give a short game which shall exhibit the application of some technical phrases in use at chess, and at the same time show a few of the most prominent errors into which an inexperienced player is likely to fall. In this game, as in all the analyses which follow, the reader will be supposed to play the White Pieces and to have the first move, although, as it has been before...
Sivu 34 - XXIII. If a player agree to checkmate with a particular piece or Pawn, or on a particular square, or engage to force his adversary to stalemate or checkmate him, he is not restricted to any number of moves. XXIV. A stalemate is a drawn game. XXV. If a player make a false move, castle improperly, &c. &c., the adversary must take notice of such irregularity before he touches a piece or Pawn, or he will not be allowed to inflict any penalty. XXVI. Should any question arise respecting which there is...
Sivu 34 - If a player attack the adverse King without saying " Check," his adversary is not obliged to attend to it ; but, if the former, in playing his next move, were to say " Check," each player must retract his last move, and he that is under check must obviate it.