Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design RulesMorgan Kaufmann, 20.5.2010 - 200 sivua Early user interface (UI) practitioners were trained in cognitive psychology, from which UI design rules were based. But as the field evolves, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them. In Designing with the Mind in Mind, Jeff Johnson, author of the best selling GUI Bloopers, provides designers with just enough background in perceptual and cognitive psychology that UI design guidelines make intuitive sense rather than being just a list of rules to follow.
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Sisältö
1 | |
11 | |
3 We Seek and Use Visual Structure | 25 |
4 Reading is Unnatural | 33 |
5 Our Color Vision is Limited | 53 |
6 Our Peripheral Vision is Poor | 65 |
7 Our Attention is Limited Our Memory is Imperfect | 79 |
8 Limits on Attention Shape Thought and Action | 97 |
10 Learning from Experience and Performing Learned Actions are Easy Problem Solving and Calculation are Hard | 119 |
11 Many Factors Affect Learning | 133 |
12 We Have Time Requirements | 151 |
Epilogue | 173 |
Wellknown User Interface Design Rules | 175 |
179 | |
183 | |
9 Recognition are Easy Recall is Hard | 109 |
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Designing with the Mind in Mind: Simple Guide to Understanding User ... Jeff Johnson Rajoitettu esikatselu - 2013 |
Yleiset termit ja lausekkeet
actions activity affect allow animations appear application attention automatic background brain calculation called cause Chapter cognitive color common complete concepts cones conscious consistent design guidelines display document don’t easy error message example experience eyes face familiar field FIGURE focus function goal graphic grouped hard human important indicators interactive systems interface design keep less light limited long-term memory look meaning methods midbrain milliseconds Mind mode move neural notice objects operations pattern perceived perception presented principle problems processes progress question quickly reading recall recognition recognize remember requires responsiveness rules scan short-term memory similar step task things understand unit user interface vision visual